package com.ourgame.tankgame.barrier;

import com.jme3.scene.Spatial;

public class BrickWall extends Barrier{
    
    

    /**
     * 砖墙障碍物：默认可以被摧毁，无法穿透
     * @param spatial 
     */
    public BrickWall(Spatial spatial) {
        super(spatial);
        
        this.lifeValue = 2;
        this.enableAcross = false;
        this.enableDestroy = true;
    }
    
}